Added environment panel for depth, pressure and outside temperature.

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RedNicStone committed 2026-11-09 20:35:17 +01:00
1 parent 2d91487c6a
commit 92006372da
21 files changed
+2825 -1616

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+86 -34
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@@ -1,39 +1,36 @@
extends SceneTree
const ACCENT = Color("ff7b00")
const SECONDARY = Color("402e32")
const CLEAR = Color.TRANSPARENT
const HIGH_CONTRAST = {
"text": Color("f5f1ed"), "muted_text": Color("b9b0b3"),
"active_text": Color("141114"), "surface": Color("201b1f"),
"panel": Color("201b1f"), "input": Color("141114"),
"hover": SECONDARY, "pressed": ACCENT, "fill": ACCENT,
"disabled": Color("191619"), "border": Color("817278"),
"disabled_border": Color("51464c"), "focus": ACCENT,
"separator": SECONDARY, "thumb": Color("b9b0b3"),
"fill_text": Color("141114"),
}
const SOFT = {
"text": Color("e7e0dd"), "muted_text": Color("ada2a8"),
"active_text": Color("f5f1ed"), "surface": Color("292126"),
"panel": Color("201b1f"), "input": Color("141114"),
"hover": SECONDARY, "pressed": SECONDARY,
"fill": ACCENT, "disabled": Color("211c20"),
"border": CLEAR, "disabled_border": CLEAR,
"focus": ACCENT, "separator": SECONDARY,
"thumb": Color("d2c6c9"), "fill_text": Color("141114"),
}
const COLORS = preload("res://themes/palette.gd")
func _initialize() -> void:
for high_contrast in [false, true]:
var palette: Dictionary = HIGH_CONTRAST if high_contrast else SOFT
var palette: Dictionary = COLORS.HIGH_CONTRAST if high_contrast else COLORS.SOFT
var path := "res://themes/theme_highcontrast.tres" if high_contrast else "res://themes/theme.tres"
var error := ResourceSaver.save(_build_theme(palette, high_contrast), path)
if error != OK:
push_error("Could not save %s: %s" % [path, error_string(error)])
quit(error)
return
var material := StandardMaterial3D.new()
material.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
material.cull_mode = BaseMaterial3D.CULL_DISABLED
material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
material.albedo_color = COLORS.COMPASS_TEST
material.albedo_texture = load("res://assets/vector/dial.svg")
var material_error := ResourceSaver.save(material, "res://themes/compass_material.tres")
if material_error != OK:
push_error("Could not save compass material: " + error_string(material_error))
quit(material_error)
return
var config := ConfigFile.new()
var config_error := config.load("res://project.godot")
if config_error == OK and config.get_value("rendering", "environment/defaults/default_clear_color") != COLORS.VIEWPORT_BACKGROUND:
config.set_value("rendering", "environment/defaults/default_clear_color", COLORS.VIEWPORT_BACKGROUND)
config_error = config.save("res://project.godot")
if config_error != OK:
push_error("Could not update viewport background: " + error_string(config_error))
quit(config_error)
return
quit()
func _build_theme(palette: Dictionary, high_contrast: bool) -> Theme:
@@ -48,7 +45,7 @@ func _build_theme(palette: Dictionary, high_contrast: bool) -> Theme:
if "disabled" in name or "placeholder" in name or "readonly" in name:
color = palette.muted_text
elif "selection" in name:
color = SECONDARY
color = COLORS.SECONDARY
elif name in ["font_pressed_color", "font_hover_pressed_color"] and type in ["Button", "OptionButton", "MenuButton"]:
color = palette.active_text
elif name == "font_selected_color" and type == "TabContainer":
@@ -56,11 +53,11 @@ func _build_theme(palette: Dictionary, high_contrast: bool) -> Theme:
elif name == "font_color" and type == "ProgressBar":
color = palette.fill_text
elif "background" in name:
color = CLEAR
color = COLORS.CLEAR
elif "caret" in name or "accent" in name:
color = ACCENT
color = COLORS.ACCENT
elif "shadow" in name or "outline" in name:
color = CLEAR
color = COLORS.CLEAR
theme.set_color(name, type, color)
for name in theme.get_stylebox_list(type):
var original := theme.get_stylebox(name, type)
@@ -99,13 +96,11 @@ func _build_theme(palette: Dictionary, high_contrast: bool) -> Theme:
style.bg_color = palette.separator
style.border_color = palette.separator
theme.set_stylebox(name, type, style)
# Slider thumbs use square textures instead of the engine's round icons.
for type in ["HSlider", "VSlider"]:
for name in ["grabber", "grabber_highlight", "grabber_disabled"]:
var bitmap := Image.create(14, 18, false, Image.FORMAT_RGBA8)
bitmap.fill(ACCENT if name == "grabber_highlight" else palette.thumb)
bitmap.fill(COLORS.ACCENT if name == "grabber_highlight" else palette.thumb)
theme.set_icon(name, type, ImageTexture.create_from_image(bitmap))
# Dedicated panel states used by the keyboard focus containers.
var panel := theme.get_stylebox("panel", "PanelContainer").duplicate() as StyleBoxFlat
theme.set_stylebox("panel_inactive", "SurfaceSide", panel)
var active := panel.duplicate() as StyleBoxFlat
@@ -114,6 +109,63 @@ func _build_theme(palette: Dictionary, high_contrast: bool) -> Theme:
if not high_contrast:
active.border_width_top = 2
theme.set_stylebox("panel_active", "SurfaceSide", active)
theme.set_color("accent", "SurfaceSide", ACCENT)
theme.set_color("secondary", "SurfaceSide", SECONDARY)
theme.set_color("accent", "SurfaceSide", COLORS.ACCENT)
theme.set_color("secondary", "SurfaceSide", COLORS.SECONDARY)
_add_instrument_theme(theme, palette)
for role in COLORS.STATUS:
theme.set_color(role, "SurfaceSide", COLORS.STATUS[role])
theme.set_type_variation("VehicleWarningText", "Label")
theme.set_color("font_color", "VehicleWarningText", COLORS.STATUS.status_ink)
theme.set_type_variation("VehicleFaultText", "Label")
theme.set_color("font_color", "VehicleFaultText", COLORS.WHITE)
theme.set_type_variation("VehicleBackground", "PanelContainer")
var vehicle_background := StyleBoxFlat.new()
vehicle_background.bg_color = palette.panel
vehicle_background.border_color = palette.border
vehicle_background.set_border_width_all(1 if high_contrast else 0)
theme.set_stylebox("panel", "VehicleBackground", vehicle_background)
theme.set_type_variation("LayoutItemBackground", "Panel")
theme.set_stylebox("panel", "LayoutItemBackground", vehicle_background)
theme.set_type_variation("LayoutLibraryList", "ItemList")
theme.set_color("guide_color", "LayoutLibraryList", COLORS.SECONDARY if high_contrast else COLORS.CLEAR)
theme.set_constant("v_separation", "LayoutLibraryList", 8)
for variant in ["LinkRateNormal", "LinkRateWarning", "LinkRateFault", "LinkMuted"]:
theme.set_type_variation(variant, "Label")
theme.set_color("font_color", "LinkRateNormal", COLORS.INSTRUMENT.instrument_accent)
theme.set_color("font_color", "LinkRateWarning", COLORS.WARNING)
theme.set_color("font_color", "LinkRateFault", COLORS.FAULT)
theme.set_color("font_color", "LinkMuted", palette.muted_text)
for variant in ["InstrumentWarning", "InstrumentFault", "InstrumentMuted"]:
theme.set_type_variation(variant, "Label")
theme.set_color("font_color", "InstrumentWarning", COLORS.WARNING)
theme.set_color("font_color", "InstrumentFault", COLORS.FAULT)
theme.set_color("font_color", "InstrumentMuted", palette.muted_text)
return theme
func _add_instrument_theme(theme: Theme, palette: Dictionary) -> void:
for role in COLORS.INSTRUMENT:
theme.set_color(role, "SurfaceSide", COLORS.INSTRUMENT[role])
theme.set_color("instrument_empty", "SurfaceSide", palette.input)
theme.set_color("instrument_axis", "SurfaceSide", palette.muted_text)
theme.set_type_variation("MotionBackground", "Panel")
var background := StyleBoxFlat.new()
background.bg_color = palette.panel
theme.set_stylebox("panel", "MotionBackground", background)
for vertical in [false, true]:
var type := "MotionVSeparator" if vertical else "MotionHSeparator"
theme.set_type_variation(type, "VSeparator" if vertical else "HSeparator")
var separator := StyleBoxLine.new()
separator.color = COLORS.INSTRUMENT.instrument_grid
separator.thickness = 1
separator.vertical = vertical
theme.set_stylebox("separator", type, separator)
theme.set_type_variation("MotionAlertPanel", "PanelContainer")
var alert := StyleBoxFlat.new()
alert.bg_color = COLORS.INSTRUMENT.alert_background
alert.content_margin_top = 7
alert.content_margin_bottom = 7
theme.set_stylebox("panel", "MotionAlertPanel", alert)
theme.set_type_variation("MotionAlertText", "Label")
theme.set_color("font_color", "MotionAlertText", COLORS.INSTRUMENT.alert_text)
theme.set_type_variation("MotionWarning", "Label")
theme.set_color("font_color", "MotionWarning", COLORS.INSTRUMENT.instrument_accent)