Added selectable container that can be focused with keyboard shortcut.

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RedNicStone committed 2026-11-05 11:39:10 +00:00
1 parent 9bf7c3fa6e
commit 948b177eee
7 files changed
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@tool
class_name SelectableContainer
extends MarginContainer
signal activated
signal deactivated
@export var title: String = "Panel":
set(value):
title = value
_refresh_header()
@export var focus_key: Key = KEY_F1:
set(value):
focus_key = value
_refresh_header()
@export_node_path("Control") var initial_focus: NodePath
var is_active: bool = false
var _last_focus: Control
var _shortcut_available: bool = true
var _initial_focus_control: Control
@onready var content: VBoxContainer = $MarginContainer/VBoxContainer/Content
@onready var _panel: PanelContainer = $PanelContainer
@onready var _shortcut: Button = $MarginContainer/VBoxContainer/HBoxContainer/Button
func _ready() -> void:
_refresh_header()
if Engine.is_editor_hint():
return
# Resolve authored paths before reparenting changes the runtime hierarchy.
_initial_focus_control = get_node_or_null(initial_focus) as Control
for child in get_children():
_route_content_child(child)
child_entered_tree.connect(_on_child_entered_tree)
add_to_group("keyboard_focus_containers")
focus_mode = Control.FOCUS_NONE
_shortcut.focus_mode = Control.FOCUS_NONE
_shortcut.pressed.connect(activate)
for other in get_tree().get_nodes_in_group("keyboard_focus_containers"):
if other != self and other.get_viewport() == get_viewport() and other.focus_key == focus_key and other._shortcut_available:
_shortcut_available = false
_shortcut.disabled = true
_shortcut.tooltip_text = "Shortcut already assigned to " + other.title
push_warning("Duplicate panel shortcut: " + OS.get_keycode_string(focus_key))
break
get_viewport().gui_focus_changed.connect(_on_focus_changed)
visibility_changed.connect(_on_visibility_changed)
_update_style()
content.focus_behavior_recursive = Control.FOCUS_BEHAVIOR_DISABLED
func _refresh_header() -> void:
var label := get_node_or_null("MarginContainer/VBoxContainer/HBoxContainer/Label") as Label
var badge := get_node_or_null("MarginContainer/VBoxContainer/HBoxContainer/Button") as Button
if label != null:
label.text = title
if badge != null:
badge.text = OS.get_keycode_string(focus_key) + (" · ACTIVE" if is_active else "")
func _on_child_entered_tree(child: Node) -> void:
# SceneTree may still be adding the node when this signal fires.
_route_content_child.call_deferred(child)
func _route_content_child(child: Node) -> void:
if not is_instance_valid(child) or child.get_parent() != self:
return
if child == _panel or child == $MarginContainer:
return
child.reparent(content, false)
func activate() -> void:
if Engine.is_editor_hint() or not is_visible_in_tree() or not _shortcut_available:
return
for other in get_tree().get_nodes_in_group("keyboard_focus_containers"):
if other != self and other.get_viewport() == get_viewport():
other.deactivate()
var was_active := is_active
is_active = true
focus_mode = Control.FOCUS_ALL
content.focus_behavior_recursive = Control.FOCUS_BEHAVIOR_ENABLED
_update_style()
var target: Control = _initial_focus_control if is_instance_valid(_initial_focus_control) else null
if is_instance_valid(_last_focus) and _last_focus.is_visible_in_tree():
target = _last_focus
if target != null and target.is_visible_in_tree() and target.get_focus_mode_with_override() != Control.FOCUS_NONE:
target.grab_focus()
else:
var controls := _focusable_controls(content)
if controls.is_empty():
grab_focus()
else:
controls[0].grab_focus()
if not was_active:
activated.emit()
func deactivate() -> void:
if not is_active:
return
is_active = false
focus_mode = Control.FOCUS_NONE
var focus_owner := get_viewport().gui_get_focus_owner()
if focus_owner == self or (focus_owner != null and is_ancestor_of(focus_owner)):
focus_owner.release_focus()
content.focus_behavior_recursive = Control.FOCUS_BEHAVIOR_DISABLED
_update_style()
deactivated.emit()
func _input(event: InputEvent) -> void:
if Engine.is_editor_hint() or not event is InputEventKey or not is_visible_in_tree():
return
var key := event as InputEventKey
if key.keycode == focus_key and not key.alt_pressed and not key.ctrl_pressed and not key.meta_pressed and not key.shift_pressed and _shortcut_available:
# Consume releases and repeats as well, so shortcuts never become input.
get_viewport().set_input_as_handled()
if key.pressed and not key.echo:
activate()
return
if not is_active or not key.pressed:
return
if key.keycode == KEY_ESCAPE:
deactivate()
get_viewport().set_input_as_handled()
elif key.keycode == KEY_TAB and not key.ctrl_pressed and not key.alt_pressed and not key.meta_pressed:
var controls := _focusable_controls(content)
if not controls.is_empty():
var index := controls.find(get_viewport().gui_get_focus_owner())
var step := -1 if key.shift_pressed else 1
controls[posmod(index + step, controls.size())].grab_focus()
get_viewport().set_input_as_handled()
func _focusable_controls(node: Node) -> Array[Control]:
var result: Array[Control] = []
for child in node.get_children():
if child is Control and child.is_visible_in_tree() and child.get_focus_mode_with_override() == Control.FOCUS_ALL:
if not (child is BaseButton and child.disabled):
result.append(child)
result.append_array(_focusable_controls(child))
return result
func _on_focus_changed(control: Control) -> void:
if is_active and control != null and is_ancestor_of(control):
_last_focus = control
elif is_active and control != self:
deactivate()
func _on_visibility_changed() -> void:
if not is_visible_in_tree():
deactivate()
func _update_style() -> void:
var style_name := "panel_active" if is_active else "panel_inactive"
_panel.add_theme_stylebox_override("panel", get_theme_stylebox(style_name, "SurfaceSide"))
_refresh_header()
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uid://cxerh1gbkrop2
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@tool
extends SelectableContainer
signal command_requested(command: String)
@onready var output: RichTextLabel = $Output
@onready var command_input: LineEdit = $Command
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
command_input.text_submitted.connect(_submit)
func _submit(command: String) -> void:
if command.strip_edges().is_empty():
return
append_output("$ " + command + "\n")
command_input.clear()
if command_requested.get_connections().is_empty():
append_output("No SSH transport connected. Command was not sent.\n")
else:
command_requested.emit(command)
func append_output(text: String) -> void:
output.add_text(text)
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uid://cjghwf3b858xu