Added motion planel for raw/pitch/roll and acceleration. Consolidated all colors into one stylesheet in themes/palette.gd.
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# Colors
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Edit `themes/palette.gd`: base swatches define the hues; derived shades use `lightened()`, `darkened()`, and `lerp()`. `SOFT`, `HIGH_CONTRAST`, and `INSTRUMENT` map them to theme roles. Treat derived static values as read-only.
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Regenerate after palette edits:
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```sh
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godot --headless --path . --script themes/build_theme.gd
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```
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Commit the generated themes and compass material alongside palette changes. The generator also updates the viewport background when needed.
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Controls inherit the active theme. Custom graphics use `get_theme_color(role, "SurfaceSide")` for instrument roles and `get_theme_color("font_color", "Label")` for text. Prefer existing roles before adding new ones.
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