Added motion planel for raw/pitch/roll and acceleration. Consolidated all colors into one stylesheet in themes/palette.gd.

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RedNicStone committed 2026-11-07 21:31:14 +01:00
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commit f05a6148fb
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@tool
extends Control
@export_enum("Attitude", "Heading", "Acceleration", "Vertical acceleration") var instrument: int = 0
## Shares the circle radius with another instrument.
@export var radius_source: Control
var attitude := Vector3.ZERO
var acceleration := Vector3.ZERO
var available := false
var full_scale := 5.0
func _ready() -> void:
resized.connect(queue_redraw)
theme_changed.connect(queue_redraw)
if is_instance_valid(radius_source):
radius_source.resized.connect(queue_redraw)
func _text(at: Vector2, value: String, font_size: int = 16, color: Variant = null) -> void:
draw_string(get_theme_default_font(), at, value, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, _ink() if color == null else color)
func _line(a: Vector2, b: Vector2, color: Variant = null, width: float = 1.0) -> void:
draw_line(a, b, _role("instrument_grid") if color == null else color, width, true)
func _draw() -> void:
match instrument:
0: _draw_attitude(available)
1: _draw_heading()
2: _draw_acceleration()
3: _draw_vertical()
func _horizon_half(center: Vector2, radius: float, normal: Vector2, displacement: float) -> PackedVector2Array:
var polygon := PackedVector2Array()
var previous := Vector2(radius, 0)
var previous_distance := previous.dot(normal) - displacement
for step in range(1, 129):
var point := Vector2.from_angle(step * TAU / 128.0) * radius
var distance := point.dot(normal) - displacement
if (distance >= 0) != (previous_distance >= 0):
polygon.append(center + previous.lerp(point, previous_distance / (previous_distance - distance)))
if distance >= 0:
polygon.append(center + point)
previous = point
previous_distance = distance
return polygon
func _draw_attitude(available: bool) -> void:
var center := circle_center()
var radius := circle_radius()
draw_circle(center, radius, _role("horizon_sky") if available else _role("instrument_empty"))
if available:
var rotation := deg_to_rad(-attitude.x)
var normal := Vector2.DOWN.rotated(rotation)
var direction := Vector2.RIGHT.rotated(rotation)
var displacement := attitude.y * radius / 60.0
var ground := _horizon_half(center, radius, normal, displacement)
if ground.size() >= 3:
draw_colored_polygon(ground, _role("horizon_ground"))
if absf(displacement) < radius:
var half_chord := sqrt(radius * radius - displacement * displacement)
_line(center + normal * displacement - direction * half_chord, center + normal * displacement + direction * half_chord, _ink(), 3)
for pitch_mark in range(-90, 91, 10):
var y: float = (attitude.y - pitch_mark) * radius / 60.0
if pitch_mark != 0 and absf(y) < radius - 25:
var p := center + normal * y
var width := 26.0 if pitch_mark % 20 == 0 else 15.0
_line(p - direction * width, p + direction * width, _ink(), 2)
if pitch_mark % 20 == 0:
_text(p + direction * (width + 7) + Vector2(0, 6), str(absi(pitch_mark)), 18)
for bank in [-60, -30, 0, 30, 60]:
var radial := Vector2.UP.rotated(deg_to_rad(bank))
_line(center + radial * (radius - 10), center + radial * (radius - 1), _ink(), 2)
var pointer := Vector2.UP.rotated(rotation)
draw_colored_polygon(PackedVector2Array([center + pointer * (radius - 17), center + pointer.rotated(0.07) * (radius - 29), center + pointer.rotated(-0.07) * (radius - 29)]), _role("instrument_accent"))
draw_arc(center, radius, 0, TAU, 128, _role("instrument_grid"), 2, true)
_line(center + Vector2(-47, 0), center + Vector2(-14, 0), _role("instrument_accent"), 4)
_line(center + Vector2(14, 0), center + Vector2(47, 0), _role("instrument_accent"), 4)
_line(center + Vector2(-14, 0), center + Vector2(-14, 8), _role("instrument_accent"), 3)
_line(center + Vector2(14, 0), center + Vector2(14, 8), _role("instrument_accent"), 3)
draw_circle(center, 4, _role("instrument_accent"))
func _heading_tick_x(degrees: float) -> float:
return size.x / 2 + (degrees - attitude.z) * size.x / 100.0
func _draw_heading() -> void:
if available:
var first_tick := int(floor((attitude.z - 50.0) / 10.0)) * 10
for degrees in range(first_tick, first_tick + 120, 10):
var x := _heading_tick_x(degrees)
if x < 18 or x > size.x - 18:
continue
_line(Vector2(x, 7), Vector2(x, 16), _ink(), 2)
if degrees % 20 == 0:
_text(Vector2(x - 17, 36), "%03d" % int(fposmod(degrees, 360)), 18, _ink())
_line(Vector2(size.x / 2, 0), Vector2(size.x / 2, 20), _role("instrument_accent"), 3)
func _draw_acceleration() -> void:
var radius := circle_radius()
var center := circle_center()
for fraction in [0.5, 1.0]:
draw_arc(center, radius * fraction, 0, TAU, 96, _role("instrument_grid"), 2, true)
_line(center - Vector2(radius, 0), center + Vector2(radius, 0), _role("instrument_axis"))
_line(center - Vector2(0, radius), center + Vector2(0, radius), _role("instrument_axis"))
_text(center + Vector2(-14, -radius - 8), "+X", 18)
_text(center + Vector2(radius + 2, 6), "+Y", 18)
if available:
var planar := Vector2(acceleration.y, -acceleration.x) / maxf(full_scale, 0.1)
var endpoint := center + planar.limit_length(1.0) * radius
_line(center, endpoint, _role("instrument_accent"), 4)
draw_circle(endpoint, 7, _role("instrument_accent"))
func _draw_vertical() -> void:
var center := circle_center()
var radius := circle_radius()
_line(center - Vector2(0, radius), center + Vector2(0, radius), _role("instrument_axis"), 2)
for fraction in [-1.0, -0.5, 0.0, 0.5, 1.0]:
var y: float = center.y + fraction * radius
_line(Vector2(center.x - 6, y), Vector2(center.x + 6, y), _ink(), 2)
if available:
var y := center.y + clampf(acceleration.z / maxf(full_scale, 0.1), -1, 1) * radius
_line(Vector2(center.x - 10, y), Vector2(center.x + 10, y), _role("instrument_accent"), 5)
func circle_radius() -> float:
if is_instance_valid(radius_source):
return radius_source.circle_radius()
return maxf(1.0, minf(size.x - 24, size.y - 44) / 2)
func circle_center() -> Vector2:
return size / 2 + Vector2(0, 10)
func _ink() -> Color:
return get_theme_color("font_color", "Label")
func _role(name: StringName) -> Color:
return get_theme_color(name, "SurfaceSide")