697 B
697 B
Colors
Edit themes/palette.gd: base swatches define the hues; derived shades use lightened(), darkened(), and lerp(). SOFT, HIGH_CONTRAST, and INSTRUMENT map them to theme roles. Treat derived static values as read-only.
Regenerate after palette edits:
godot --headless --path . --script themes/build_theme.gd
Commit the generated themes and compass material alongside palette changes. The generator also updates the viewport background when needed.
Controls inherit the active theme. Custom graphics use get_theme_color(role, "SurfaceSide") for instrument roles and get_theme_color("font_color", "Label") for text. Prefer existing roles before adding new ones.