made it acutally work in godot, and made it draw a texture
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@@ -55,8 +55,8 @@ target_sources(${LIBNAME}
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PRIVATE
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src/register_types.cpp
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src/register_types.h
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src/example_class.cpp
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src/example_class.h
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src/udpvideostream_class.cpp
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src/udpvideostream_class.h
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)
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# Fetch a list of the xml files to use for documentation and add to our target
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