made it acutally work in godot, and made it draw a texture
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6
project/bin/gdvapi.gdextension
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6
project/bin/gdvapi.gdextension
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[configuration]
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entry_symbol = "gdvapi_library_init"
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compatibility_minimum = "4.7"
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[libraries]
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linux.x86_64 = "res://bin/linux/gdvapi.linux.template_debug.x86_64.so"
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