made it acutally work in godot, and made it draw a texture
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@@ -8,8 +8,13 @@
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="godot cpp template"
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config/features=PackedStringArray("4.1", "Forward Plus")
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run/main_scene="uid://dh0oj81pufivs"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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