Remove SCons build files, becuase it is a terrible build system, and rename stuff
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@@ -5,7 +5,7 @@ cmake_minimum_required(VERSION 3.17)
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if(CMAKE_C_COMPILER)
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endif()
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set(LIBNAME "EXTENSION-NAME") # "The name of the library"
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set(LIBNAME "gdvapi") # "The name of the library"
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set(GODOT_PROJECT_DIR "project" CACHE STRING "The directory of a Godot project folder")
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# Make sure all the dependencies are satisfied
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@@ -42,10 +42,10 @@ get_target_property(GODOTCPP_SUFFIX godot::cpp GODOTCPP_SUFFIX)
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get_target_property(GODOTCPP_PLATFORM godot::cpp GODOTCPP_PLATFORM)
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# Now we can specify our own project which will inherit any global cmake properties or variables that have been defined.
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project(godot-cpp-template
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project(gdvapi
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VERSION 1.0
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DESCRIPTION "This repository serves as a quickstart template for GDExtension development with Godot 4.0+."
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HOMEPAGE_URL "https://github.com/enetheru/godot-cpp-template/tree/main"
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DESCRIPTION "Godot extension to recieve streams"
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HOMEPAGE_URL "https://git.epsncl.uk/rhys/gdvapi"
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LANGUAGES CXX
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)
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