Remove SCons build files, becuase it is a terrible build system, and rename stuff
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This commit is contained in:
Rhys Tumelty
2026-08-23 18:14:20 +01:00
parent 8283d9632c
commit 52662e129b
7 changed files with 75 additions and 144 deletions

View File

@@ -5,7 +5,7 @@ cmake_minimum_required(VERSION 3.17)
if(CMAKE_C_COMPILER)
endif()
set(LIBNAME "EXTENSION-NAME") # "The name of the library"
set(LIBNAME "gdvapi") # "The name of the library"
set(GODOT_PROJECT_DIR "project" CACHE STRING "The directory of a Godot project folder")
# Make sure all the dependencies are satisfied
@@ -42,10 +42,10 @@ get_target_property(GODOTCPP_SUFFIX godot::cpp GODOTCPP_SUFFIX)
get_target_property(GODOTCPP_PLATFORM godot::cpp GODOTCPP_PLATFORM)
# Now we can specify our own project which will inherit any global cmake properties or variables that have been defined.
project(godot-cpp-template
project(gdvapi
VERSION 1.0
DESCRIPTION "This repository serves as a quickstart template for GDExtension development with Godot 4.0+."
HOMEPAGE_URL "https://github.com/enetheru/godot-cpp-template/tree/main"
DESCRIPTION "Godot extension to recieve streams"
HOMEPAGE_URL "https://git.epsncl.uk/rhys/gdvapi"
LANGUAGES CXX
)