Add build so that it can be reused.
fix issue update Update action.yml lint Update action.yml Update action.yml Update build.yml Update build.yml Update action.yml Update action.yml update with only 1 action Revert "try at root lvl" This reverts commit 0c46c0af695f265b288923d90162a7fad3c2e2d6. try at root lvl check to see if works with 4.2 upd update gdextension location to root upd upd Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml upd Update action.yml Update build.yml Update build.yml upd upd fix update with matrixes upd upd upd Update builds.yml Update build-gdextension.yml Update builds.yml rename Update action.yml Remove thirdparty.txt Update action.yml Update action.yml Update action.yml Update action.yml Update README.md Update README.md Update action.yml Add build so that it can be reused. fix issue update Update action.yml lint Update action.yml Update action.yml Update build.yml Update build.yml Update action.yml Update action.yml update with only 1 action Revert "try at root lvl" This reverts commit 0c46c0af695f265b288923d90162a7fad3c2e2d6. try at root lvl check to see if works with 4.2 upd update gdextension location to root upd upd Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml upd Update action.yml Update build.yml Update build.yml upd upd fix update with matrixes upd upd upd Update builds.yml Update build-gdextension.yml Update builds.yml rename update thirdparty Update action.yml Update action.yml update readme. Update builds.yml Update builds.yml upd binary name Update action.yml upd Update Info.plist remove - upd update readme upd add thirdparty. Update info about where the script comes from. Update action.yml Update builds.yml update upd Update action.yml update readme Update action.yml update Update README.md Update README.md Update README.md Update README.md Update README.md Update README.md Update action.yml Update action.yml try debug symbols Update action.yml update Update action.yml Update action.yml Update action.yml Update action.yml use macos 14.3. See if anything changes Update action.yml Update README.md Update action.yml Update action.yml Update action.yml try sudo in sh Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml try to staple too? Update action.yml Update action.yml Update action.yml Update action.yml Update action.yml update readme. Update builds.yml Update builds.yml upd binary name Update action.yml upd Update Info.plist remove - upd update readme upd add thirdparty. Update info about where the script comes from. Update action.yml Update builds.yml update upd Update action.yml update readme Update action.yml update Co-Authored-By: Patrick Exner (FlameLizard) <patrick.exner1@web.de>
This commit is contained in:
110
.github/actions/build/action.yml
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110
.github/actions/build/action.yml
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name: GDExtension Build
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description: Build GDExtension
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inputs:
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platform:
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required: true
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description: Target platform.
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arch:
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required: true
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description: Target architecture.
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godot-cpp-location:
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default: 'godot-cpp'
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description: godot-cpp source code location.
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float-precision:
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default: 'single'
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description: Float precision (single or double).
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build-target-type:
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default: 'template_debug'
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description: Build type (template_debug or template_release).
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scons-cache:
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default: .scons-cache/
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description: Scons cache location.
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em_version:
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default: 3.1.39
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description: Emscripten version.
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em_cache_folder:
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default: emsdk-cache
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description: Emscripten cache folder.
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runs:
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using: composite
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steps:
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# Android only
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- name: Android - Set up Java 11
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uses: actions/setup-java@v3
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if: ${{ inputs.platform == 'android' }}
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with:
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distribution: temurin
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java-version: 11
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- name: Android - dependencies
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uses: nttld/setup-ndk@v1
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if: ${{ inputs.platform == 'android' }}
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with:
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ndk-version: r23c
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link-to-sdk: true
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# Linux only
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- name: Linux - dependencies
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if: ${{ inputs.platform == 'linux' }}
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shell: sh
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config
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# Web only
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- name: Web - Set up Emscripten latest
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if: ${{ inputs.platform == 'web' }}
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uses: mymindstorm/setup-emsdk@v13
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with:
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version: ${{ inputs.em_version }}
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actions-cache-folder: ${{ inputs.em_cache_folder }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
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- name: Web - Verify Emscripten setup
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if: ${{ inputs.platform == 'web' }}
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shell: sh
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run: |
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emcc -v
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# Windows only
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- name: Windows - Setup MinGW for Windows/MinGW build
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uses: egor-tensin/setup-mingw@v2
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if: ${{ inputs.platform == 'windows' }}
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with:
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version: 12.2.0
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# Dependencies of godot
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: "3.x"
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: "x64"
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- name: Setup scons
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shell: bash
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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scons --version
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# Build
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- name: Cache .scons_cache
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uses: actions/cache@v3
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with:
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path: |
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${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
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${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
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key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
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# Build godot-cpp
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- name: Build godot-cpp Debug Build
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shell: sh
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env:
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SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
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run: |
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scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
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working-directory: ${{ inputs.godot-cpp }}
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# Build gdextension
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- name: Build GDExtension Debug Build
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shell: sh
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env:
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SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
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run: |
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scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }} production=yes
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working-directory: ${{ inputs.gdextension-location }}
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