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Revert "try at root lvl"

This reverts commit 0c46c0af695f265b288923d90162a7fad3c2e2d6.

try at root lvl

check to see if works with 4.2

upd

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fix issue

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lint

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update with only 1 action

Revert "try at root lvl"

This reverts commit 0c46c0af695f265b288923d90162a7fad3c2e2d6.

try at root lvl

check to see if works with 4.2

upd

update gdextension location to root

upd

upd

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upd

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try to staple too?

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update

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update

Co-Authored-By: Patrick Exner (FlameLizard) <patrick.exner1@web.de>
This commit is contained in:
Dragos Daian
2023-12-08 15:44:17 +01:00
parent bdaaac67d3
commit 8f3f206ee4
8 changed files with 617 additions and 98 deletions

110
.github/actions/build/action.yml vendored Normal file
View File

@@ -0,0 +1,110 @@
name: GDExtension Build
description: Build GDExtension
inputs:
platform:
required: true
description: Target platform.
arch:
required: true
description: Target architecture.
godot-cpp-location:
default: 'godot-cpp'
description: godot-cpp source code location.
float-precision:
default: 'single'
description: Float precision (single or double).
build-target-type:
default: 'template_debug'
description: Build type (template_debug or template_release).
scons-cache:
default: .scons-cache/
description: Scons cache location.
em_version:
default: 3.1.39
description: Emscripten version.
em_cache_folder:
default: emsdk-cache
description: Emscripten cache folder.
runs:
using: composite
steps:
# Android only
- name: Android - Set up Java 11
uses: actions/setup-java@v3
if: ${{ inputs.platform == 'android' }}
with:
distribution: temurin
java-version: 11
- name: Android - dependencies
uses: nttld/setup-ndk@v1
if: ${{ inputs.platform == 'android' }}
with:
ndk-version: r23c
link-to-sdk: true
# Linux only
- name: Linux - dependencies
if: ${{ inputs.platform == 'linux' }}
shell: sh
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Web only
- name: Web - Set up Emscripten latest
if: ${{ inputs.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v13
with:
version: ${{ inputs.em_version }}
actions-cache-folder: ${{ inputs.em_cache_folder }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
- name: Web - Verify Emscripten setup
if: ${{ inputs.platform == 'web' }}
shell: sh
run: |
emcc -v
# Windows only
- name: Windows - Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
if: ${{ inputs.platform == 'windows' }}
with:
version: 12.2.0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
# Build
- name: Cache .scons_cache
uses: actions/cache@v3
with:
path: |
${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
# Build godot-cpp
- name: Build godot-cpp Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
working-directory: ${{ inputs.godot-cpp }}
# Build gdextension
- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }} production=yes
working-directory: ${{ inputs.gdextension-location }}