Include env["suffix"] in binary names for macOS and iOS
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@@ -5,10 +5,10 @@ compatibility_minimum = "4.1"
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[libraries]
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; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
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macos.debug = "./macos/macos.framework/libEXTENSION-NAME.macos.template_debug"
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macos.release = "./macos/macos.framework/libEXTENSION-NAME.macos.template_release"
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ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug"
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ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release"
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macos.debug = "./macos/macos.framework/libEXTENSION-NAME.macos.template_debug.universal"
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macos.release = "./macos/macos.framework/libEXTENSION-NAME.macos.template_release.universal"
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ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.universal"
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ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.universal"
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windows.debug.x86_32 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "./windows/libEXTENSION-NAME.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"
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