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15 Commits

Author SHA1 Message Date
Rhys Tumelty
97ff779911 tried (and failed) to get a white rectangle placeholder drawing, also streaming btw 2026-08-24 16:18:39 +01:00
Rhys Tumelty
dacbb2e043 file decoding works 2026-08-23 21:50:09 +01:00
Rhys Tumelty
27693a8fbf made it acutally work in godot, and made it draw a texture 2026-08-23 20:59:48 +01:00
Rhys Tumelty
427c64ef5d whoops 2026-08-23 18:18:37 +01:00
Rhys Tumelty
52662e129b Remove SCons build files, becuase it is a terrible build system, and rename stuff
Some checks failed
Continuous Integration / build (double, map[arch:wasm32 os:ubuntu-22.04 platform:web], template_release) (push) Has been cancelled
Continuous Integration / build (double, map[arch:x86_64 os:ubuntu-22.04 platform:linux], template_debug) (push) Has been cancelled
Continuous Integration / build (single, map[arch:arm64 os:ubuntu-22.04 platform:android], template_debug) (push) Has been cancelled
Continuous Integration / build (single, map[arch:universal os:macos-latest platform:macos], template_debug) (push) Has been cancelled
Continuous Integration / build (single, map[arch:x86_64 os:windows-latest platform:windows], template_release) (push) Has been cancelled
2026-08-23 18:14:20 +01:00
Patrick Exner (FlameLizard)
8283d9632c Merge pull request #125 from paddy-exe/add-gitignore-section-before-copy
Add gitignore section for library binaries before copy
2026-06-04 15:27:04 +02:00
paddy-exe
c4641182e3 Add gitignore section for library binaries before copy
adds gitignore section to ignore library binaries before they are copied
from bin/<platform>/* to project/bin/<platform>/*
2026-06-04 15:26:41 +02:00
Patrick Exner (FlameLizard)
e33d564844 Merge pull request #122 from enetheru/github/issue-99 2026-05-30 18:06:14 +02:00
Lukas Tenbrink
b90dcde305 Merge pull request #121 from enetheru/github/issue-1987
CMake: Small fix for doc source consumption missing quotes
2026-05-29 12:56:31 +02:00
Samuel Nicholas
2ec0c4b742 CMake - emscripten hack
Add a commented out line for the emscripten hack to indicate what to do when compiling for the platform.
resolves #99
2026-05-28 11:20:39 +09:30
Samuel Nicholas
bb3b897c16 Issue reported to godot-cpp 1987
Missing quotes only processes the first doc source xml file.
2026-05-28 10:22:38 +09:30
Lukas Tenbrink
7747217b36 Merge pull request #118 from van800/main
Help IDEs resolve gen/include immediately
2026-05-11 12:54:04 +02:00
Ivan Shakhov
5f9cc1e42e Create the godot-cpp/gen/include directory at configure time so IDEs can see generated headers immediately after generate_bindings target produces them 2026-05-06 07:15:21 +03:00
Lukas Tenbrink
c5d45ad8ab Merge pull request #113 from van800/libname
remove caching of the LIBNAME in CMake configuration
2026-03-18 14:26:43 +01:00
Ivan Shakhov
5f5a14f69f remove caching of the LIBNAME in CMake configuration to let the generated run configuration in Rider/CLion to updated as soon as the library name is changed, fixes https://youtrack.jetbrains.com/issue/RIDER-136871 2026-03-17 12:45:37 +01:00
42 changed files with 623 additions and 518 deletions

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@@ -1,44 +0,0 @@
name: Bug report
description: Report a bug with the godot-cpp template
body:
- type: markdown
attributes:
value: |
- Write a descriptive issue title above.
- Search [open](https://github.com/godotengine/godot-cpp-template/issues) and [closed](https://github.com/godotengine/godot-cpp-template/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
- type: input
attributes:
label: Godot version
description: >
Specify the Git commit hash of your Godot build.
placeholder: v4.0.stable.official [92bee43ad]
validations:
required: true
- type: input
attributes:
label: godot-cpp version
description: >
Specify the Git commit hash of the godot-cpp submodule in your project. You can run `git status` inside the folder to check it.
placeholder: v4.0.stable.official [9d1c396c5]
validations:
required: true
- type: input
attributes:
label: System information
description: |
Specify the OS version.
placeholder: Windows 10
validations:
required: true
- type: textarea
attributes:
label: Issue description
description: |
Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
validations:
required: true

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@@ -1,14 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Godot proposals
url: https://github.com/godotengine/godot-proposals
about: Please submit feature proposals on the Godot proposals repository, not here.
- name: Godot documentation repository
url: https://github.com/godotengine/godot-docs
about: Please report issues with documentation on the Godot documentation repository, not here.
- name: Godot community channels
url: https://godotengine.org/community
about: Please ask for technical support on one of the other community channels, not here.

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@@ -1,88 +0,0 @@
# For syntax, see https://docs.github.com/en/actions/reference/workflows-and-actions/workflow-syntax
# This workflow is automatically triggered for every push and pull request, to verify that everything still builds.
name: Continuous Integration
on:
workflow_call:
push:
pull_request:
merge_group:
jobs:
build:
strategy:
fail-fast: false
matrix:
# Test a few selected combinations of parameters ("test case matrix").
# While it would be nice to test all needed combinations, in practice this would a waste of CI usage time.
# By building just with a few combinations, we only need a few runners,
# while still achieving adequate coverage.
# To make a full build with all combinations, use the make_build.yml workflow instead.
include:
- target: { platform: linux, arch: x86_64, os: ubuntu-22.04 }
target-type: template_debug
float-precision: double
- target: { platform: windows, arch: x86_64, os: windows-latest }
target-type: template_release
float-precision: single
- target: { platform: macos, arch: universal, os: macos-latest }
target-type: template_debug
float-precision: single
- target: { platform: android, arch: arm64, os: ubuntu-22.04 }
target-type: template_debug
float-precision: single
- target: { platform: web, arch: wasm32, os: ubuntu-22.04 }
target-type: template_release
float-precision: double
runs-on: ${{ matrix.target.os }}
steps:
# Clone this repository
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
# Lint
#- name: Setup clang-format
# shell: bash
# run: |
# python -m pip install clang-format
#- name: Run clang-format
# shell: bash
# run: |
# clang-format src/** --dry-run --Werror
# Add linux x86_32 toolchain
- name: Install multilib support
if: ${{ matrix.target.platform == 'linux' && matrix.target.arch == 'x86_32' }}
run: |
sudo apt-get update && sudo apt-get install -y gcc-multilib g++-multilib
# Setup dependencies
- name: Setup godot-cpp
uses: ./godot-cpp/.github/actions/setup-godot-cpp
with:
platform: ${{ matrix.target.platform }}
em-version: 3.1.62
# Build GDExtension (with caches)
- name: Restore .scons_cache
uses: ./godot-cpp/.github/actions/godot-cache-restore
with:
scons-cache: ${{ github.workspace }}/.scons-cache/
cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}
- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
run: |
scons target=${{ matrix.target-type }} platform=${{ matrix.target.platform }} arch=${{ matrix.target.arch }} precision=${{ matrix.float-precision }}
- name: Save .scons_cache
uses: ./godot-cpp/.github/actions/godot-cache-save
with:
scons-cache: ${{ github.workspace }}/.scons-cache/
cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}

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@@ -1,104 +0,0 @@
# For syntax, see https://docs.github.com/en/actions/reference/workflows-and-actions/workflow-syntax
# This workflow is triggered manually on the "Actions" tab on GitHub, and can be used to create releases.
name: Make a GDExtension build for all supported platforms
on:
workflow_dispatch:
jobs:
build:
strategy:
fail-fast: false
matrix:
# A build is made for every possible combination of parameters
# You can add or remove entries from the arrays of each parameter to customize which builds you want to run.
# See https://docs.github.com/en/actions/writing-workflows/choosing-what-your-workflow-does/running-variations-of-jobs-in-a-workflow
target:
[
{ platform: linux, arch: x86_64, os: ubuntu-22.04 },
{ platform: linux, arch: x86_32, os: ubuntu-22.04 },
{ platform: linux, arch: arm64, os: ubuntu-22.04-arm },
{ platform: linux, arch: arm32, os: ubuntu-22.04-arm },
{ platform: windows, arch: x86_64, os: windows-latest },
{ platform: windows, arch: x86_32, os: windows-latest },
{ platform: windows, arch: arm64, os: windows-latest },
{ platform: macos, arch: universal, os: macos-latest },
{ platform: android, arch: x86_64, os: ubuntu-22.04 },
{ platform: android, arch: x86_32, os: ubuntu-22.04 },
{ platform: android, arch: arm64, os: ubuntu-22.04 },
{ platform: android, arch: arm32, os: ubuntu-22.04 },
{ platform: ios, arch: arm64, os: macos-latest },
{ platform: web, arch: wasm32, os: ubuntu-22.04 },
]
target-type: [template_debug, template_release]
float-precision: [single]
runs-on: ${{ matrix.target.os }}
steps:
# Clone this repository
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
# Add linux x86_32 toolchain
- name: Install multilib support
if: ${{ matrix.target.platform == 'linux' && matrix.target.arch == 'x86_32' }}
run: |
sudo apt-get update && sudo apt-get install -y gcc-multilib g++-multilib
# Setup dependencies
- name: Setup godot-cpp
uses: ./godot-cpp/.github/actions/setup-godot-cpp
with:
platform: ${{ matrix.target.platform }}
em-version: 3.1.62
# Build GDExtension (with caches)
- name: Restore .scons_cache
uses: ./godot-cpp/.github/actions/godot-cache-restore
with:
scons-cache: ${{ github.workspace }}/.scons-cache/
cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}
- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
run: |
scons target=${{ matrix.target-type }} platform=${{ matrix.target.platform }} arch=${{ matrix.target.arch }} precision=${{ matrix.float-precision }}
- name: Save .scons_cache
uses: ./godot-cpp/.github/actions/godot-cache-save
with:
scons-cache: ${{ github.workspace }}/.scons-cache/
cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}
# Clean up compilation files
- name: Windows - Delete compilation files
if: ${{ matrix.target.platform == 'windows' }}
shell: pwsh
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
# Upload the build
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: godot-cpp-template-${{ matrix.target.platform }}-${{ matrix.target.arch }}-${{ matrix.float-precision }}-${{ matrix.target-type }}
path: |
${{ github.workspace }}/bin/**
# Merges all the build artifacts together into a single godot-cpp-template artifact.
# If you comment out this step, all the builds will be uploaded individually.
merge:
runs-on: ubuntu-22.04
needs: build
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: godot-cpp-template
pattern: godot-cpp-template-*
delete-merged: true

21
.gitignore vendored
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@@ -3,20 +3,10 @@
.godot/ .godot/
# Ignore library files but not the gdextension file # Ignore library files but not the gdextension file
project/bin/* /bin/**
!project/bin/android
project/bin/android/*
!project/bin/android/.gitkeep
!project/bin/linux
project/bin/linux/*
!project/bin/linux/.gitkeep
!project/bin/macos
project/bin/macos/*
!project/bin/macos/.gitkeep
!project/bin/windows
project/bin/windows/*
!project/bin/windows/.gitkeep
!project/bin/*.gdextension !project/bin/*.gdextension
# Ignore scons database
.sconsign*.dblite .sconsign*.dblite
# Ignore custom.py # Ignore custom.py
@@ -60,3 +50,8 @@ compile_commands.json
# Cmake # Cmake
cmake-build* cmake-build*
CMakeUserPresets.json CMakeUserPresets.json
# stupid godot developers using SCons
build/
godot/

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@@ -5,7 +5,7 @@ cmake_minimum_required(VERSION 3.17)
if(CMAKE_C_COMPILER) if(CMAKE_C_COMPILER)
endif() endif()
set(LIBNAME "EXTENSION-NAME" CACHE STRING "The name of the library") set(LIBNAME "gdvapi") # "The name of the library"
set(GODOT_PROJECT_DIR "project" CACHE STRING "The directory of a Godot project folder") set(GODOT_PROJECT_DIR "project" CACHE STRING "The directory of a Godot project folder")
# Make sure all the dependencies are satisfied # Make sure all the dependencies are satisfied
@@ -26,6 +26,12 @@ if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/godot-cpp/src")
endif() endif()
add_subdirectory(godot-cpp SYSTEM) add_subdirectory(godot-cpp SYSTEM)
# When compiling for emscripten, this toolchainhack needs to be included.
# set(CMAKE_PROJECT_<project-name>_INCLUDE ${godot-cpp_SOURCE_DIR}/cmake/emsdkHack.cmake)
# Create the gen directory at configure time so IDEs can see generated headers immediately after generate_bindings
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/godot-cpp/gen/include")
# Add godot-cpp's module path and include the exported functions. # Add godot-cpp's module path and include the exported functions.
# This is made available for documentation generation # This is made available for documentation generation
set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${godot-cpp_SOURCE_DIR}/cmake") set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${godot-cpp_SOURCE_DIR}/cmake")
@@ -36,21 +42,38 @@ get_target_property(GODOTCPP_SUFFIX godot::cpp GODOTCPP_SUFFIX)
get_target_property(GODOTCPP_PLATFORM godot::cpp GODOTCPP_PLATFORM) get_target_property(GODOTCPP_PLATFORM godot::cpp GODOTCPP_PLATFORM)
# Now we can specify our own project which will inherit any global cmake properties or variables that have been defined. # Now we can specify our own project which will inherit any global cmake properties or variables that have been defined.
project(godot-cpp-template project(gdvapi
VERSION 1.0 VERSION 1.0
DESCRIPTION "This repository serves as a quickstart template for GDExtension development with Godot 4.0+." DESCRIPTION "Godot extension to recieve streams"
HOMEPAGE_URL "https://github.com/enetheru/godot-cpp-template/tree/main" HOMEPAGE_URL "https://git.epsncl.uk/rhys/gdvapi"
LANGUAGES CXX LANGUAGES CXX
) )
find_package(Vulkan REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(AVFORMAT REQUIRED IMPORTED_TARGET libavformat)
pkg_check_modules(AVCODEC REQUIRED IMPORTED_TARGET libavcodec)
pkg_check_modules(SWSCALE REQUIRED IMPORTED_TARGET libswscale)
pkg_check_modules(AVUTIL REQUIRED IMPORTED_TARGET libavutil)
add_library(${LIBNAME} SHARED) add_library(${LIBNAME} SHARED)
target_link_libraries(${LIBNAME} PRIVATE
Vulkan::Headers
PkgConfig::AVFORMAT
PkgConfig::AVCODEC
PkgConfig::SWSCALE
PkgConfig::AVUTIL
)
target_sources(${LIBNAME} target_sources(${LIBNAME}
PRIVATE PRIVATE
src/register_types.cpp src/register_types.cpp
src/register_types.h src/register_types.h
src/example_class.cpp src/gdvapivideostream_class.cpp
src/example_class.h src/gdvapivideostream_class.h
) )
# Fetch a list of the xml files to use for documentation and add to our target # Fetch a list of the xml files to use for documentation and add to our target
@@ -59,7 +82,7 @@ file(GLOB_RECURSE DOC_XML LIST_DIRECTORIES NO CONFIGURE_DEPENDS "${PROJECT_SOURC
# conditionally add doc data to compile output # conditionally add doc data to compile output
if(DOC_XML) if(DOC_XML)
if(GODOTCPP_TARGET MATCHES "editor|template_debug") if(GODOTCPP_TARGET MATCHES "editor|template_debug")
target_doc_sources(${LIBNAME} ${DOC_XML}) target_doc_sources(${LIBNAME} "${DOC_XML}")
endif() endif()
endif() endif()

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@@ -1,24 +1,12 @@
This is free and unencumbered software released into the public domain. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Anyone is free to copy, modify, publish, use, compile, sell, or Copyright (C) 2026 Rhys Tumelty <rhys@tumelty.co.uk>
distribute this software, either in source code form or as a compiled Everyone is permitted to copy and distribute verbatim or modified
binary, for any purpose, commercial or non-commercial, and by any copies of this license document, and changing it is allowed as long
means. as the name is changed.
In jurisdictions that recognize copyright laws, the author or authors DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
of this software dedicate any and all copyright interest in the TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 0. You just DO WHAT THE FUCK YOU WANT TO.
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org>

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@@ -1,56 +1,8 @@
# godot-cpp template # GDVAPI
This repository serves as a quickstart template for GDExtension development with Godot 4.0+. A godot extension to recieve video steams over UDP and render them
## Contents # Building
* Preconfigured source files for C++ development of the GDExtension ([src/](./src/)) `nix develop`
* An empty Godot project in [project/](./project), to test the GDExtension `cmake -B build`
* godot-cpp as a submodule (`godot-cpp/`) `make -C build -j$(nproc)`
* GitHub Issues template ([.github/ISSUE_TEMPLATE.yml](./.github/ISSUE_TEMPLATE.yml)) `# package coming later`
* GitHub CI/CD workflows to publish your library packages when creating a release ([.github/workflows/builds.yml](./.github/workflows/builds.yml))
* An SConstruct file with various functions, such as boilerplate for [Adding documentation](https://docs.godotengine.org/en/stable/tutorials/scripting/cpp/gdextension_docs_system.html)
## Usage - Template
To use this template, log in to GitHub and click the green "Use this template" button at the top of the repository page. This will let you create a copy of this repository with a clean git history.
To get started with your new GDExtension, do the following:
* clone your repository to your local computer
* initialize the godot-cpp git submodule via `git submodule update --init`
* change the name of the compiled library file inside the [SConstruct](./SConstruct) file by modifying the `libname` string.
* change the paths of the to be loaded library name inside the [project/bin/example.gdextension](./project/bin/example.gdextension) file, by replacing `EXTENSION-NAME` with the name you chose for `libname`.
* change the `entry_symbol` string inside [project/bin/example.gdextension](./project/bin/example.gdextension) file.
* rename the `example_library_init` function in [src/register_types.cpp](./src/register_types.cpp) to the same name you chose for `entry_symbol`.
* change the name of the `project/bin/example.gdextension` file
Now, you can build the project with the following command:
```shell
scons
```
If the build command worked, you can test it with the [project](./project) project. Import it into Godot, open it, and launch the main scene. You should see it print the following line in the console:
```
Type: 24
```
### Configuring an IDE
You can develop your own extension with any text editor and by invoking scons on the command line, but if you want to work with an IDE (Integrated Development Environment), you can use a compilation database file called `compile_commands.json`. Most IDEs should automatically identify this file, and self-configure appropriately.
To generate the database file, you can run one of the following commands in the project root directory:
```shell
# Generate compile_commands.json while compiling
scons compiledb=yes
# Generate compile_commands.json without compiling
scons compiledb=yes compile_commands.json
```
## Usage - Actions
This repository comes with continuous integration (CI) through a GitHub action that tests building the GDExtension.
It triggers automatically for each pushed change. You can find and edit it in [builds.yml](.github/workflows/ci.yml).
There is also a workflow ([make_build.yml](.github/workflows/make_build.yml)) that builds the GDExtension for all supported platforms that you can use to create releases.
You can trigger this workflow manually from the `Actions` tab on GitHub.
After it is complete, you can find the file `godot-cpp-template.zip` in the `Artifacts` section of the workflow run.

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@@ -1,64 +0,0 @@
#!/usr/bin/env python
import os
import sys
from methods import print_error
libname = "EXTENSION-NAME"
projectdir = "project"
localEnv = Environment(tools=["default"], PLATFORM="")
# Build profiles can be used to decrease compile times.
# You can either specify "disabled_classes", OR
# explicitly specify "enabled_classes" which disables all other classes.
# Modify the example file as needed and uncomment the line below or
# manually specify the build_profile parameter when running SCons.
# localEnv["build_profile"] = "build_profile.json"
customs = ["custom.py"]
customs = [os.path.abspath(path) for path in customs]
opts = Variables(customs, ARGUMENTS)
opts.Update(localEnv)
Help(opts.GenerateHelpText(localEnv))
env = localEnv.Clone()
if not (os.path.isdir("godot-cpp") and os.listdir("godot-cpp")):
print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized.
Run the following command to download godot-cpp:
git submodule update --init --recursive""")
sys.exit(1)
env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
if env["target"] in ["editor", "template_debug"]:
try:
doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
except AttributeError:
print("Not including class reference as we're targeting a pre-4.3 baseline.")
# .dev doesn't inhibit compatibility, so we don't need to key it.
# .universal just means "compatible with all relevant arches" so we don't need to key it.
suffix = env['suffix'].replace(".dev", "").replace(".universal", "")
lib_filename = "{}{}{}{}".format(env.subst('$SHLIBPREFIX'), libname, suffix, env.subst('$SHLIBSUFFIX'))
library = env.SharedLibrary(
"bin/{}/{}".format(env['platform'], lib_filename),
source=sources,
)
copy = env.Install("{}/bin/{}/".format(projectdir, env["platform"]), library)
default_args = [library, copy]
Default(*default_args)

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27
flake.lock generated Normal file
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@@ -0,0 +1,27 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1787360063,
"narHash": "sha256-dt4WdcvsA8/RCe+VZZwqU0X+XMM3wBbGCWA0/sFWzGo=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "2c423e03bbafcff28bfadc6781a4a8257f205cb5",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}

37
flake.nix Normal file
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@@ -0,0 +1,37 @@
{
inputs = {
nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
};
outputs = inputs: {
devShells = builtins.mapAttrs (system: pkgs: {
default = (pkgs.mkShell.override { stdenv = pkgs.llvmPackages.stdenv; }) {
nativeBuildInputs = with pkgs; [
cmake
ninja
clang
python3
godot
pkg-config
gst_all_1.gstreamer
gst_all_1.gst-plugins-base
gst_all_1.gst-plugins-good
gst_all_1.gst-plugins-bad
];
buildInputs = with pkgs; [
vulkan-loader
vulkan-headers
ffmpeg
];
shellHook = ''
export PS1="''${PS1//\\n/}"
export PS1="\[\033[1;31m\][gdvapi]\[\033[0m\] $PS1"
'';
};
}) inputs.nixpkgs.legacyPackages;
};
}

BIN
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@@ -1,57 +0,0 @@
[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = "4.1"
reloadable = false
[libraries]
; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
macos.single.debug = "./macos/libEXTENSION-NAME.macos.template_debug.dylib"
macos.double.debug = "./macos/libEXTENSION-NAME.macos.template_debug.double.dylib"
macos.single.release = "./macos/libEXTENSION-NAME.macos.template_release.dylib"
macos.double.release = "./macos/libEXTENSION-NAME.macos.template_release.double.dylib"
ios.arm64.single.debug = "./ios/libEXTENSION-NAME.ios.template_debug.arm64.dylib"
ios.arm64.double.debug = "./ios/libEXTENSION-NAME.ios.template_debug.arm64.double.dylib"
ios.arm64.single.release = "./ios/libEXTENSION-NAME.ios.template_release.arm64.dylib"
ios.arm64.double.release = "./ios/libEXTENSION-NAME.ios.template_release.arm64.double.dylib"
windows.x86_32.single.debug = "./windows/EXTENSION-NAME.windows.template_debug.x86_32.dll"
windows.x86_32.double.debug = "./windows/EXTENSION-NAME.windows.template_debug.x86_32.double.dll"
windows.x86_32.single.release = "./windows/EXTENSION-NAME.windows.template_release.x86_32.dll"
windows.x86_32.double.release = "./windows/EXTENSION-NAME.windows.template_release.x86_32.double.dll"
windows.x86_64.single.debug = "./windows/EXTENSION-NAME.windows.template_debug.x86_64.dll"
windows.x86_64.double.debug = "./windows/EXTENSION-NAME.windows.template_debug.x86_64.double.dll"
windows.x86_64.single.release = "./windows/EXTENSION-NAME.windows.template_release.x86_64.dll"
windows.x86_64.double.release = "./windows/EXTENSION-NAME.windows.template_release.x86_64.double.dll"
linux.x86_64.single.debug = "./linux/libEXTENSION-NAME.linux.template_debug.x86_64.so"
linux.x86_64.double.debug = "./linux/libEXTENSION-NAME.linux.template_debug.x86_64.double.so"
linux.x86_64.single.release = "./linux/libEXTENSION-NAME.linux.template_release.x86_64.so"
linux.x86_64.double.release = "./linux/libEXTENSION-NAME.linux.template_release.x86_64.double.so"
linux.arm64.single.debug = "./linux/libEXTENSION-NAME.linux.template_debug.arm64.so"
linux.arm64.double.debug = "./linux/libEXTENSION-NAME.linux.template_debug.arm64.double.so"
linux.arm64.single.release = "./linux/libEXTENSION-NAME.linux.template_release.arm64.so"
linux.arm64.double.release = "./linux/libEXTENSION-NAME.linux.template_release.arm64.double.so"
linux.rv64.single.debug = "./linux/libEXTENSION-NAME.linux.template_debug.rv64.so"
linux.rv64.double.debug = "./linux/libEXTENSION-NAME.linux.template_debug.rv64.double.so"
linux.rv64.single.release = "./linux/libEXTENSION-NAME.linux.template_release.rv64.so"
linux.rv64.double.release = "./linux/libEXTENSION-NAME.linux.template_release.rv64.double.so"
android.x86_64.single.debug = "./android/libEXTENSION-NAME.android.template_debug.x86_64.so"
android.x86_64.double.debug = "./android/libEXTENSION-NAME.android.template_debug.x86_64.double.so"
android.x86_64.single.release = "./android/libEXTENSION-NAME.android.template_release.x86_64.so"
android.x86_64.double.release = "./android/libEXTENSION-NAME.android.template_release.x86_64.double.so"
android.arm64.single.debug = "./android/libEXTENSION-NAME.android.template_debug.arm64.so"
android.arm64.double.debug = "./android/libEXTENSION-NAME.android.template_debug.arm64.double.so"
android.arm64.single.release = "./android/libEXTENSION-NAME.android.template_release.arm64.so"
android.arm64.double.release = "./android/libEXTENSION-NAME.android.template_release.arm64.double.so"
web.wasm32.single.debug = "./web/libEXTENSION-NAME.web.template_debug.wasm32.nothreads.wasm"
web.wasm32.double.debug = "./web/libEXTENSION-NAME.web.template_debug.wasm32.double.nothreads.wasm"
web.wasm32.single.release = "./web/libEXTENSION-NAME.web.template_release.wasm32.nothreads.wasm"
web.wasm32.double.release = "./web/libEXTENSION-NAME.web.template_release.wasm32.double.nothreads.wasm"

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@@ -0,0 +1,7 @@
[configuration]
entry_symbol = "gdvapi_library_init"
compatibility_minimum = "4.7"
[libraries]
linux.editor.x86_64 = "res://bin/linux/gdvapi.linux.editor.x86_64.so"
linux.template_debug.x86_64 = "res://bin/linux/gdvapi.linux.template_debug.x86_64.so"

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@@ -0,0 +1 @@
uid://vgmwthvwcljf

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@@ -2,5 +2,5 @@ extends Node
func _ready() -> void: func _ready() -> void:
var example := ExampleClass.new() #$GDVAPIVideoStream.begin("udp://0.0.0.0:5000")
example.print_type(example) pass

1
project/example.gd.uid Normal file
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@@ -0,0 +1 @@
uid://bkwk40ybs8kgm

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@@ -1,6 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://dh0oj81pufivs"] [gd_scene format=3 uid="uid://dh0oj81pufivs"]
[ext_resource type="Script" path="res://example.gd" id="1_jdh55"] [ext_resource type="Script" uid="uid://bkwk40ybs8kgm" path="res://example.gd" id="1_jdh55"]
[node name="Node" type="Node"] [node name="Node" type="Node" unique_id=2080300232]
script = ExtResource("1_jdh55") script = ExtResource("1_jdh55")
[node name="GDVAPIVideoStream" type="GDVAPIVideoStream" parent="." unique_id=1053894928]
offset_right = 40.0
offset_bottom = 40.0

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@@ -0,0 +1,49 @@
[runnable_presets]
Linux="Linux"
[preset.0]
name="Linux"
platform="Linux"
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="exports/godot cpp template.x86_64"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
rm -rf \"{temp_dir}\""

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@@ -0,0 +1,4 @@
#!/bin/sh
printf '\033c\033]0;%s\a' godot cpp template
base_path="$(dirname "$(realpath "$0")")"
"$base_path/godot cpp template.x86_64" "$@"

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@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

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@@ -8,8 +8,18 @@
config_version=5 config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="godot cpp template" config/name="godot cpp template"
config/features=PackedStringArray("4.1", "Forward Plus") run/main_scene="uid://dh0oj81pufivs"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080

BIN
project/test.mp4 Normal file

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2
server-ffmpeg.sh Executable file
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@@ -0,0 +1,2 @@
#!/bin/sh
ffmpeg -re -i $1 -c copy -f mpegts udp://127.0.0.1:5000

5
server-gst.sh Normal file
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@@ -0,0 +1,5 @@
#!/bin/sh
gst-launch-1.0 filesrc location=$1 ! qtdemux name=demux \
demux.video_0 ! queue ! h264parse ! mpegtsmux name=mux ! udpsink host=127.0.0.1 port=5000 \
demux.audio_0 ! queue ! aacparse ! mux.

5
server_camera.sh Executable file
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@@ -0,0 +1,5 @@
#!/bin/sh
ffmpeg -f v4l2 -input_format mjpeg -video_size 1920x1080 -framerate 30 -i "$1" \
-c:v libx264 -preset ultrafast -tune zerolatency -g 30 -flags +global_header \
-f mpegts udp://127.0.0.1:5000?pkt_size=1316

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@@ -1,9 +0,0 @@
#include "example_class.h"
void ExampleClass::_bind_methods() {
godot::ClassDB::bind_method(D_METHOD("print_type", "variant"), &ExampleClass::print_type);
}
void ExampleClass::print_type(const Variant &p_variant) const {
print_line(vformat("Type: %d", p_variant.get_type()));
}

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@@ -1,20 +0,0 @@
#pragma once
#include "godot_cpp/classes/ref_counted.hpp"
#include "godot_cpp/classes/wrapped.hpp"
#include "godot_cpp/variant/variant.hpp"
using namespace godot;
class ExampleClass : public RefCounted {
GDCLASS(ExampleClass, RefCounted)
protected:
static void _bind_methods();
public:
ExampleClass() = default;
~ExampleClass() override = default;
void print_type(const Variant &p_variant) const;
};

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@@ -0,0 +1,324 @@
#include "gdvapivideostream_class.h"
#include "godot_cpp/classes/project_settings.hpp"
#include "godot_cpp/classes/rd_texture_format.hpp"
#include "godot_cpp/classes/rd_texture_view.hpp"
#include "godot_cpp/classes/rendering_device.hpp"
#include "godot_cpp/classes/rendering_server.hpp"
#include "godot_cpp/variant/utility_functions.hpp"
#include "godot_cpp/variant/color.hpp"
#include "godot_cpp/variant/rect2.hpp"
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/hwcontext.h>
#include <libavutil/imgutils.h>
#include <libswscale/swscale.h>
}
using namespace godot;
enum HWMode { HW_NONE,
HW_VULKAN,
HW_VAAPI };
static HWMode active_hw_mode = HW_NONE;
void GDVAPIVideoStream::_bind_methods() {
godot::ClassDB::bind_method(D_METHOD("begin", "source"), &GDVAPIVideoStream::begin);
ClassDB::bind_method(D_METHOD("get_desired_width"), &GDVAPIVideoStream::get_desired_width);
ClassDB::bind_method(D_METHOD("set_desired_width", "v"), &GDVAPIVideoStream::set_desired_width);
ClassDB::bind_method(D_METHOD("get_desired_height"), &GDVAPIVideoStream::get_desired_height);
ClassDB::bind_method(D_METHOD("set_desired_height", "v"), &GDVAPIVideoStream::set_desired_height);
ADD_PROPERTY(PropertyInfo(Variant::INT, "desired_width"), "set_desired_width", "get_desired_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "desired_height"), "set_desired_height", "get_desired_height");
}
static enum AVPixelFormat get_hw_format(AVCodecContext *ctx, const enum AVPixelFormat *formats) {
for (const enum AVPixelFormat *p = formats; *p != -1; p++) {
if (active_hw_mode == HW_VULKAN && *p == AV_PIX_FMT_VULKAN) {
return AV_PIX_FMT_VULKAN;
}
if (active_hw_mode == HW_VAAPI && *p == AV_PIX_FMT_VAAPI) {
return AV_PIX_FMT_VAAPI;
}
}
UtilityFunctions::printerr("[gdvapi] hardware decoding unavailable");
active_hw_mode = HW_NONE;
return AV_PIX_FMT_NONE;
}
void GDVAPIVideoStream::begin(const Variant &source) {
String res_path = source;
String global_path = ProjectSettings::get_singleton()->globalize_path(res_path);
CharString path_utf8 = global_path.utf8();
fmt_ctx = nullptr;
if (avformat_open_input(&fmt_ctx, path_utf8.get_data(), nullptr, nullptr) < 0) {
UtilityFunctions::printerr("[gdvapi] failed to open input stream");
return;
}
if (avformat_find_stream_info(fmt_ctx, nullptr) < 0) {
return;
}
video_stream_idx = -1;
for (unsigned int i = 0; i < fmt_ctx->nb_streams; i++) {
if (fmt_ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
video_stream_idx = i;
break;
}
}
if (video_stream_idx == -1) return;
AVStream *stream = fmt_ctx->streams[video_stream_idx];
if (stream->avg_frame_rate.den > 0 && stream->avg_frame_rate.num > 0) {
double fps = av_q2d(stream->avg_frame_rate);
frame_delay = 1.0 / fps;
UtilityFunctions::print("[gdvapi] fps: ", fps, " frame delay: ", frame_delay, "s");
} else {
frame_delay = 1.0 / 60.0; // fallback
}
AVCodecParameters *codec_par = fmt_ctx->streams[video_stream_idx]->codecpar;
codec = avcodec_find_decoder(codec_par->codec_id);
if (!codec)
return;
codec_ctx = avcodec_alloc_context3(codec);
if (!codec_ctx)
return;
if (avcodec_parameters_to_context(codec_ctx, codec_par) < 0)
return;
active_hw_mode = HW_VULKAN;
if (av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VULKAN, nullptr, nullptr, 0) < 0) {
UtilityFunctions::print("[gdvapi] vulkan video extensions missing on driver, trying va-api");
active_hw_mode = HW_VAAPI;
if (av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI, nullptr, nullptr, 0) < 0) {
UtilityFunctions::print("[gdvapi] va-api acceleration unavailable. using software");
active_hw_mode = HW_NONE;
}
}
if (active_hw_mode != HW_NONE) {
codec_ctx->hw_device_ctx = av_buffer_ref(hw_device_ctx);
codec_ctx->get_format = get_hw_format;
}
if (avcodec_open2(codec_ctx, codec, nullptr) < 0)
return;
frame = av_frame_alloc();
sw_frame = av_frame_alloc();
packet = av_packet_alloc();
width = codec_ctx->width;
height = codec_ctx->height;
texture_init();
sws_ctx = sws_getContext(
width, height, codec_ctx->pix_fmt,
width, height, AV_PIX_FMT_RGBA,
SWS_BILINEAR, nullptr, nullptr, nullptr);
time_accumulator = 0.0;
set_process(true);
}
void GDVAPIVideoStream::_process(double delta) {
if (!fmt_ctx || !codec_ctx) return;
time_accumulator += delta;
if (time_accumulator < frame_delay) {
return;
}
time_accumulator -= frame_delay;
bool frame_finished = false;
while (!frame_finished && av_read_frame(fmt_ctx, packet) >= 0) {
if (packet->stream_index == video_stream_idx) {
if (avcodec_send_packet(codec_ctx, packet) >= 0) {
while (avcodec_receive_frame(codec_ctx, frame) >= 0) {
frame_finished = true;
RenderingDevice *rd = RenderingServer::get_singleton()->get_rendering_device();
if (!rd || !texture_rd_rid.is_valid())
continue;
if (frame->format == AV_PIX_FMT_VULKAN || frame->format == AV_PIX_FMT_VAAPI) {
if (av_hwframe_transfer_data(sw_frame, frame, 0) >= 0) {
PackedByteArray gpu_bytes;
gpu_bytes.resize(width * height * 4);
uint8_t *dest_pointers[4] = { gpu_bytes.ptrw(), nullptr, nullptr, nullptr };
int dest_linesizes[4] = { width * 4, 0, 0, 0 };
enum AVPixelFormat src_fmt = (enum AVPixelFormat)sw_frame->format;
struct SwsContext *hw_sws = sws_getContext(
width, height, src_fmt,
width, height, AV_PIX_FMT_RGBA,
SWS_BILINEAR, nullptr, nullptr, nullptr);
if (hw_sws) {
sws_scale(hw_sws, sw_frame->data, sw_frame->linesize, 0, height, dest_pointers, dest_linesizes);
sws_freeContext(hw_sws);
rd->texture_update(texture_rd_rid, 0, gpu_bytes);
}
}
} else if (frame->data[0] != nullptr) {
PackedByteArray rgba_data;
rgba_data.resize(width * height * 4);
uint8_t *dest_pointers[4] = { rgba_data.ptrw(), nullptr, nullptr, nullptr };
int dest_linesizes[4] = { width * 4, 0, 0, 0 };
if (sws_ctx) {
sws_scale(sws_ctx, frame->data, frame->linesize, 0, height, dest_pointers, dest_linesizes);
rd->texture_update(texture_rd_rid, 0, rgba_data);
}
}
queue_redraw();
}
}
}
av_packet_unref(packet);
}
}
GDVAPIVideoStream::~GDVAPIVideoStream() {
cleanup();
}
void GDVAPIVideoStream::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE: {
cleanup();
} break;
}
}
void GDVAPIVideoStream::texture_init() {
RenderingDevice *rd = RenderingServer::get_singleton()->get_rendering_device();
if (!rd)
return;
if (texture_rd_rid.is_valid()) {
rd->free_rid(texture_rd_rid);
}
Ref<RDTextureFormat> format;
format.instantiate();
format->set_texture_type(RenderingDevice::TEXTURE_TYPE_2D);
format->set_format(RenderingDevice::DATA_FORMAT_R8G8B8A8_UNORM);
format->set_width(width);
format->set_height(height);
format->set_depth(1);
format->set_array_layers(1);
format->set_mipmaps(1);
format->set_usage_bits(RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT |
RenderingDevice::TEXTURE_USAGE_CAN_UPDATE_BIT);
PackedByteArray byte_array;
byte_array.resize(width * height * 4);
TypedArray<PackedByteArray> data;
data.push_back(byte_array);
Ref<RDTextureView> view;
view.instantiate();
texture_rd_rid = rd->texture_create(format, view, data);
if (texture_rd_rid.is_valid()) {
godot_texture.instantiate();
godot_texture->set_texture_rd_rid(texture_rd_rid);
}
}
void GDVAPIVideoStream::cleanup() {
set_process(false);
RenderingDevice *rd = RenderingServer::get_singleton()->get_rendering_device();
godot_texture.unref();
if (rd && texture_rd_rid.is_valid()) {
rd->free_rid(texture_rd_rid);
texture_rd_rid = RID();
}
if (sws_ctx) {
sws_freeContext(sws_ctx);
sws_ctx = nullptr;
}
if (frame) {
av_frame_free(&frame);
}
if (sw_frame) {
av_frame_free(&sw_frame);
}
if (packet) {
av_packet_free(&packet);
}
if (codec_ctx) {
avcodec_free_context(&codec_ctx);
}
if (hw_device_ctx) {
av_buffer_unref(&hw_device_ctx);
hw_device_ctx = nullptr;
}
if (fmt_ctx) {
avformat_close_input(&fmt_ctx);
}
}
void GDVAPIVideoStream::_draw() {
UtilityFunctions::print("_draw called");
if (godot_texture.is_valid()) {
draw_texture(godot_texture, Point2(0, 0));
} else {
Rect2 rect = Rect2(0, 0, desiredWidth, desiredHeight);
Color color = Color(1.0, 1.0, 1.0, 1.0);
draw_rect(rect, color);
}
}
void GDVAPIVideoStream::set_desired_width(const int v) {
if (desiredWidth != v) {
desiredWidth = v;
queue_redraw();
}
}
void GDVAPIVideoStream::set_desired_height(const int v) {
if (desiredHeight != v) {
desiredHeight = v;
queue_redraw();
}
}
int GDVAPIVideoStream::get_desired_width() const {
return desiredWidth;
}
int GDVAPIVideoStream::get_desired_height() const {
return desiredHeight;
}
void GDVAPIVideoStream::_ready() {
UtilityFunctions::print("_ready called");
queue_redraw();
}

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@@ -0,0 +1,67 @@
#pragma once
#include "godot_cpp/classes/control.hpp"
#include "godot_cpp/classes/texture2drd.hpp"
#include "godot_cpp/variant/rid.hpp"
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/imgutils.h>
#include <libswscale/swscale.h>
}
namespace godot {
class GDVAPIVideoStream : public Control {
GDCLASS(GDVAPIVideoStream, Control)
private:
AVFormatContext *fmt_ctx = nullptr;
AVCodecContext *codec_ctx = nullptr;
const AVCodec *codec = nullptr;
AVFrame *frame = nullptr;
AVPacket *packet = nullptr;
struct SwsContext *sws_ctx = nullptr;
int video_stream_idx = -1;
int width = 256;
int height = 256;
AVBufferRef *hw_device_ctx = nullptr;
AVFrame *sw_frame = nullptr;
double frame_delay = 0.0;
double time_accumulator = 0.0;
RID texture_rd_rid;
Ref<Texture2DRD> godot_texture;
int desiredWidth = 256;
int desiredHeight = 256;
void cleanup();
void texture_init();
protected:
static void _bind_methods();
public:
GDVAPIVideoStream() = default;
~GDVAPIVideoStream() override;
void begin(const Variant &source);
void _process(double delta) override;
void _notification(int p_what);
void _draw() override;
void _ready() override;
void set_desired_width(const int v);
int get_desired_width() const;
void set_desired_height(const int v);
int get_desired_height() const;
};
}

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@@ -5,34 +5,32 @@
#include <godot_cpp/core/defs.hpp> #include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp> #include <godot_cpp/godot.hpp>
#include "example_class.h" #include "gdvapivideostream_class.h"
using namespace godot; using namespace godot;
void initialize_gdextension_types(ModuleInitializationLevel p_level) void initialize_gdextension_types(ModuleInitializationLevel p_level) {
{
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return; return;
} }
GDREGISTER_CLASS(ExampleClass);
GDREGISTER_RUNTIME_CLASS(GDVAPIVideoStream);
} }
void uninitialize_gdextension_types(ModuleInitializationLevel p_level) { void uninitialize_gdextension_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return; return;
} }
} }
extern "C" extern "C" {
{ GDExtensionBool GDE_EXPORT gdvapi_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
// Initialization GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) init_obj.register_initializer(initialize_gdextension_types);
{ init_obj.register_terminator(uninitialize_gdextension_types);
GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization); init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
init_obj.register_initializer(initialize_gdextension_types);
init_obj.register_terminator(uninitialize_gdextension_types);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init(); return init_obj.init();
} }
} }