extends Node func _ready() -> void: $GDVAPIVideoStream.queue_depth = 4 # default; proves the property binding $GDVAPIVideoStream.begin("/tmp/gdvapi_test.sdp") func _process(_delta: float) -> void: var tex: Texture2D = $GDVAPIVideoStream.get_texture() if tex: if $TextureRect.texture != tex: $TextureRect.texture = tex