Files
SurfaceSide-UI/scripts/motion_panel.gd
T

64 lines
2.4 KiB
GDScript

@tool
extends Control
## Telemetry conventions: docs/motion_panel.md.
@export var stale_after_seconds: float = 2.0
@export_range(0.1, 100.0) var acceleration_full_scale: float = 5.0:
set(value):
acceleration_full_scale = maxf(value, 0.1)
_refresh()
var attitude := Vector3.ZERO # roll, pitch, heading in degrees
var momentum := Vector3.ZERO
var acceleration := Vector3.ZERO
var _received_ms: int = -1
var _last_stale := false
func _ready() -> void:
_refresh()
func set_telemetry(orientation_degrees: Vector3, angular_momentum: Vector3, linear_acceleration: Vector3) -> void:
if not orientation_degrees.is_finite() or not angular_momentum.is_finite() or not linear_acceleration.is_finite():
return
attitude = Vector3(wrapf(orientation_degrees.x, -180, 180), wrapf(orientation_degrees.y, -180, 180), fposmod(orientation_degrees.z, 360))
momentum = angular_momentum
acceleration = linear_acceleration
_received_ms = Time.get_ticks_msec()
_refresh()
func _process(_delta: float) -> void:
var stale := _is_stale()
if stale != _last_stale:
_refresh()
func _is_stale() -> bool:
return _received_ms >= 0 and (Time.get_ticks_msec() - _received_ms) / 1000.0 > stale_after_seconds
func _number(value: float, precision: int = 2) -> String:
return "—" if _received_ms < 0 else ("%+.*f" % [precision, value])
func _refresh() -> void:
if not is_node_ready():
return
_last_stale = _is_stale()
%Status.text = "STALE" if _last_stale else "NO DATA"
%StatusBanner.visible = _last_stale or _received_ms < 0
%Status.visible = true
%Roll.text = "R " + _number(attitude.x, 1) + "°"
%Pitch.text = "P " + _number(attitude.y, 1) + "°"
%Heading.text = "H " + ("%05.1f°" % attitude.z if _received_ms >= 0 else "—")
var accel_labels := [%AccelX, %AccelY, %AccelZ]
var momentum_labels := [%MomentumX, %MomentumY, %MomentumZ]
for axis in range(3):
accel_labels[axis].text = _number(acceleration[axis])
momentum_labels[axis].text = _number(momentum[axis])
%FullScale.text = "±%.1f" % acceleration_full_scale
%Limit.visible = _received_ms >= 0 and (Vector2(acceleration.x, acceleration.y).length() > acceleration_full_scale or absf(acceleration.z) > acceleration_full_scale)
for graphic in [%Horizon, %HeadingTape, %AccelerationPlot, %VerticalAcceleration]:
graphic.attitude = attitude
graphic.acceleration = acceleration
graphic.available = _received_ms >= 0
graphic.full_scale = acceleration_full_scale
graphic.queue_redraw()