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SurfaceSide-UI/docs/colors.md
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Colors

Edit themes/palette.gd: base swatches define the hues; derived shades use lightened(), darkened(), and lerp(). SOFT, HIGH_CONTRAST, and INSTRUMENT map them to theme roles. Treat derived static values as read-only.

Regenerate after palette edits:

godot --headless --path . --script themes/build_theme.gd

Commit the generated themes and compass material alongside palette changes. The generator also updates the viewport background when needed.

Controls inherit the active theme. Custom graphics use get_theme_color(role, "SurfaceSide") for instrument roles and get_theme_color("font_color", "Label") for text. Prefer existing roles before adding new ones.